Chrome, HTML5

ChromeOS Intro And Some Tips On Chrome Web Store

Here are two slides that I’ve created for a talk I gave yesterday at The Junction meetup.

Enjoy… and if you have comments/feedback – please let me know.

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Chrome, HTML5

How To Publish Your Web App To Chrome Web Store

If you wish to develop an application (or should I say, a web app) or may be, you have a web app and you just didn’t think about the Chrome store as a distribution channel… Here are few places you might want to read. You will not believe how fast and easy is to put your web app in the store. The first place to check will be the ‘Chrom Web Store – Getting started Guide‘. The second place you will want to check is the option to have Hosted Apps. If you in the arena of ‘Angry birds’ – check out the new option to have Packaged Apps. Last but not least, it is always important to have an amazing ‘first impression’ on your users (and girls/boys in pubs) – so check out the best practices on your web app’s banners/images.

* Tip – a useful read is the ‘Debugging‘  it will introduces you to using Google Chrome’s built-in Developer Tools to interactively debug you web app (and/or your extension).

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HTML5, JavaScript, webdev

Open Call for Google Developer Day In The Theaters Near You

It’s going to be a hot summer all around block (=world). If you are a (really good) developer… this is a great opportunity to show the world what magic you can do. It’s all about APIs and how you master their usage with some ‘salt & paper’ that you bring from home. This year’s Open Call challenges will focus on the Android ADK and HTML5 platforms. No matter which challenge you choose, your submission must reflect the regional culture of the GDD that you will be attending, be this through music, creative imagery, lighting or colors… go with your heart.

Important Questions & Answers

    • Who is eligible to participate in Open Call? Submissions will be showcased at their respective GDD event, so you must be able to physically attend the event. In most cases, this will mean that a German developer will submit an Open Call for GDD Berlin–however, if a developer from France plans to attend in Berlin, they are also welcome to send in a submission. While not a requirement, all of the challenges will require in-depth knowledge of developer tools and Google products, so we suggest that you have proficiency in those a
    • My country is not represented at GDD. Can I submit an Open Call anyways?All Open Call submissions must be relevant to the local markets where hosting GDDs.
  • What dates will the challenges run and which products are participating? What is the timeline for the challenges?The Android ADK Open Call will
    be announn Monday, July 18 at 9:00 A.M. PDT
    The HTML5 Open Call will be announced on Monday, August 1 at 9:00 A.M. PDT
Few resources to keep you moving forward are: html5 demos, the great HTML5 Docs on MDN and of course our very own HTML5 Rocks

Here is the official site for GDD and remember to have fun. 

 

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Chrome, HTML5, JavaScript, php, webdev

Web Developers And The Chromebook

Lots of developers that are looking at the Chromebook think for the first time: “what tool do I (=the developer) have on the chromebook that will let me write code?” There are many options of cloud IDEs and we see more and more a good integration between them and other cloud services: Google Drive, dropbox, github etc’.

[updated May 2013]

  • Neutron Drive seems like a good option with a close integration with Google drive and lots of languages its support.
  • ShiftEdit – which give you many options to develop in your language: PHP, Ruby, HTML, CSS and JavaScript and then by using (S)FTP you can save your work to  Dropbox or Google Drive.
  • Codenvy -Codenvy is a cloud IDE enables you to code, build, debug in the cloud, and deploy to your PaaS of choice. I’ve play with it and it got a nice collaboratively options. It’s support JavaScript, Java, Node.JS, Android, Spring, PHP, Ruby and Python. The environment let you do ‘pair programing’ with its screen shared capabilities.
  • Cloud9, an IDE for JavaScript, Python, PHP, and Ruby. Cloud9 uses the HTML5 FileSystem capability and AppCache to sync files, so you can even code offline. It got some really nice features that I find myself using a lot: github integration, chat, the ability to work and do reviews on your code without any pain of ‘new/other’ tools.
  • Kodingen is an Online Development Environment including Code Editor, Cloud Hosting, Database Administration, Collaboration (not yet in beta), Web based access to file-system and it sounds good. I haven’t play with it (yet) – but I’ve heard some friends that like it.
  • Codey – Easy to use code editor for HTML, PHP, CSS, JS. They are in Chrome web store.
  • Akshell – Server-side JavaScript development and hosting platform. They got some git integration built in their IDE.
  • eXo Cloud IDE – Full IDE that support: HTML/CSS/JS and PHP/JAVA/RUBY. The nice part of it is that it will let you develop in Java,PHP,JS and other technologies and to push your code to production on several cloud providers.
  • PHPAnywhere is a web based free Integrated Development Environment or IDE for the PHP, HTML and CSS, in other words it is an application that gives developers all the code editing capabilities they need to develop web sites and applications online.
  • On the other side of the scale – editpad.org give you a simple option to write in your browser and then save it. It’s a cool way to do stuff if you ‘just’ want to write something quickly without all the ‘IDE’ features flying around.
For just a quick demo or this new coding experiments, check out JSFiddle that will let you run your HTML/CSS and JS quickly and then share it on the fly with friends. In that region, you might want to see: JSLINT.com and JSHIT.com for your js coding and the fresh new ‘sister’ CSSLINT.net
Another option that is becoming more and more ‘like’ an IDE is the powerful Chrome DevTools.

Other JavaScript/CSS sources:

  • MDN Docs – One of the best sources for javascript (ref, doc and all the rest).
  • JQAPI – Excellent documentation for jQuery. Take a look at: http://jqapi.com/#p=jQuery.ajax and see its power.
  • Less CSS – LESS extends CSS with dynamic behavior such as variables, mixins, operations and functions. LESS runs on both the client-side (IE 6+, Webkit, Firefox) and server-side, with Node.js.
And for the ones that want a closer look to what the ‘cool kids’ on the block are doing with nodeJS – there is how to node.org and this free book on JavaScript.
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HTML5, JavaScript, webdev

How To Use IndexedDB – Code And Example

IndexedDB is an evolving web standard for the storage of significant amounts of structured data in the browser and for high performance searches on this data using indexes. IndexedDB leaves room for a third-party JavaScript library to straddle the underlying primitives with a BTree API, and I look forward to seeing initiatives like BrowserCouch built on top of IndexedDB. Intrepid web developers can even build a SQL API on top of IndexedDB.

I’ve work today to create this example in order to push it to MDC IndexDB page later… I found few things that didn’t work on Firefox 4 (but since we have Firefox 5 from last night) – I’ve just put them in the comments. Also, Chrome 12 (and above) works great.
You might want to check that the pages you developing on are served from a server and not a local file, because on firefox it won’t work…

You can go here and see a working example or browse the code below and get a beer.

Here is a code that will show you all the basic features:
To check the code with highlights you might want to check The code of this example on github

Here are some main snippets of code:

// Our local DB
var idb_; 
// Our DB request obj
var idbRequest_;    
//
// just a simple way to show what we are doing on the page
var idbLog_ = document.getElementById('idb-log');
var idResultsWrapper_ = document.getElementById('idb-results-wrapper');

// IndexedDB spec is still evolving - see: http://www.w3.org/TR/IndexedDB/
// various browsers keep it
// behind various flags and implementation varies.
if ('webkitIndexedDB' in window) {
    window.indexedDB = window.webkitIndexedDB;
    window.IDBTransaction = window.webkitIDBTransaction;
} else if ('mozIndexedDB' in window) {
    window.indexedDB = window.mozIndexedDB;
}

// Open our IndexedDB if the browser supports it.
if (window.indexedDB) {
    idbRequest_ = window.indexedDB.open("Test", "Our Amazing test object IndexDB");
    idbRequest_.onerror = idbError_;
    idbRequest_.addEventListener('success', function(e) {
        // FF4 requires e.result. IDBRequest.request isn't set
        // FF5/Chrome works fine.
        idb_ = idbRequest_.result || e.result;
        idbShow_(e);
    }, false);
}

// on errors - show us what is going wrong
function idbError_(e) {
    idbLog_.innerHTML += '

Error: ' + e.message + ' (' + e.code + ')

';
}

// In cases we add/remove objects - show the user what is changing in the DB
function idbShow_(e) {
    if (!idb_.objectStoreNames.contains('myObjectStore')) {
        idbLog_.innerHTML = "

Object store not yet created.

";
        return;
    }

    var msgBoard = [];
    // Ready is default - make sure NOT to pass empty array in the first param as it use to be something like: []
    var transaction = idb_.transaction(idb_.objectStoreNames, IDBTransaction.READ_ONLY);
    // Get all results.
    var request = transaction.objectStore("myObjectStore").openCursor();
    //
    //
    // This callback will continue to be called until we have no more results.
    request.onsuccess = function(e) {
        // FF4 requires e.result. IDBRequest.request isn't set
        // FF5/Chrome works fine.
        var cursor = request.result || e.result;
        if (!cursor) {
  idResultsWrapper_.innerHTML = '

    ' + msgBoard.join('') + '

';
  return;
        }
        msgBoard.push('

  • ', cursor.key, ' ',
            '=> ', cursor.value, '  ',
            '[Delete]
  • ');
            cursor.continue();
        }
        request.onerror = idbError_;
    }

    // Simple example to show all our records in the DB
    function showAll_() {
        document.getElementById("ourList").innerHTML = "" ;
        var request = window.indexedDB.open("Test",
        "Our Test database");
        request.onsuccess = function(event) {
            // Enumerate the entire object store.
            // request = event.currentTarget.result.objectStoreNames("myObjectStore").openCursor();
            var transaction = idb_.transaction(idb_.objectStoreNames, IDBTransaction.READ_ONLY); // Ready is default.
            var request = transaction.objectStore("myObjectStore").openCursor();
            request.onsuccess = function(event) {
      var cursor = request.result || event.result;
      // If cursor is null then we've completed the enumeration.
      if (!cursor) {
          return;
      }
      var element = document.createElement("div");
      element.textContent = "key: " + cursor.key + "=> Value: " + cursor.value;
      document.getElementById("ourList").appendChild(element);
      cursor.
          continue ();
            };
        };
    }

    —-
    Main Source: The IndexDB Spec on w3.org

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    HTML5, JavaScript, webdev

    HTML5 On Mobile

    This slideshow requires JavaScript.

    It’s all about reading the map and see what other big gorillas are doing.

    In the past few months, we saw that ‘web gorillas’ like Netflix, Facebook, Microsoft and others are putting their money on HTML5 for mobile. If you want to build an application that will run ‘everywhere’ – HTML5 is your best friend. Yesterday, jQuery Mobile moved to Beta, which is a great news for web developers. In a nutshell, jQuery Mobile is a touch optimized framework for smart phones (iPhone, Android, Palm, Windows phones and even Blackberry) & tablets (iPad, Android and others). It gives out of the box a unified user interface system across all popular mobile device platforms, built on jQuery and jQuery UI foundation. Since ‘Touch’ is the major way to interact with mobile web apps, here is a short summary of ‘the touch state of the union’:

    What browsers are out there? well, you can use compatibility sites like: caniuse.com and PKK – quirksmode.org. In short, apple pushing their mobile Safari and just after them we have android browser. Opera mobile browser is also huge and you will want to check your app there as well. All these browsers should work with touch events web standard. Here are the main parts of the standard:
    • Core: touchstart touchmove touchend
    • Not: touchenter touchleave touchcancel
    • Touch lists: touches targetTouches changedTouches
    • Touch: target identifier x y

    Some pro tips for mobile web developers:

      • Set a fixed viewport so when the user is double clicking we won’t have the zoom gesture. Here is the meta tag you need in the top of your page. However, I would recommend to leave the ability to zoom… it’s important feature that a lot of users want to have. In order to let them have it – remove: “user-scalable=no” from the tag.

    <meta name="viewport"
    content="width=device-width, height=device-height,
    initial-scale=1.0, user-scalable=no">

      • If you need a custom hold & press event, override the default one

    mySelector {
    -webkit-touch-callout: none;
    }

      • Hide the address bar. It will give your app a nice touch of ‘native’. Pss… jquery mobile is doing it for you by default.

    setTimeout(function () {
    window.scrollTo(0, 1);
    }, 1000);


    Other good sources:
    Touch Gesture ref. guide and a great presentation my friend Boris created.
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    Chrome, HTML5, webdev

    How To Use The New ChromeBook File API


    Next week, on June 15, we are going to see a new animal in town. It’s a laptop that works perfectly for the web. It got one of the best/fast browsers out there and its security model is baked really deep. One of the cool things in ChromeOS is that it gives developers a new API to play with. I worked with it in the past few weeks and I must say, it’s great (=Simple and powerful).
    Let’s see how we can use this powerful API to upload files from USB and/or our ChromeBook.

    The ChromeOS (=ChromeBook) file browser comes up when the user either presses Ctrl+M or connects an external storage device, such as an SD card, USB key, external drive, or digital camera. Besides showing the files on external devices, the file browser can also display files that the user has previously saved to the system.
    When the user selects one or more files, the file browser adds buttons representing the valid handlers for those files. For example, in the following screenshot, selecting a file with a “.jpg” suffix results in an “Upload to Picasa” button that the user can click. Few things to keep in mind:

    • You should declare the “fileBrowserHandler” permission in the extension manifest
    • You should use the “file_browser_handlers” field to register the extension as a handler of at least one file type.
    • Last but not least, you should also provide a 16×16 icon to be displayed on the button. For example let’s take Flickr:
    
    {
      "name": "Flickr Uploader",
      ...
      "file_browser_handlers": [
        {
          "id": "upload",
          "default_title": "Save to Flickr", // What the button will display
          "file_filters": [
            "filesystem:*.jpg",
            "filesystem:*.jpeg",
            "filesystem:*.png"
          ]
        }
      ],
      "permissions" : [
        "fileBrowserHandler"
      ],
      "icons": { "16": "icon16.png",
                 "48": "icon48.png",
                "128": "icon128.png" }
    }
     

    To use this API, you must implement a function that handles the onExecute event of chrome.fileBrowserHandler. Your function will be called whenever the user clicks the button that represents your file browser handler. In your function, use the HTML5 FileSystem API to get access to the file contents.
    Here is our Flickr example inside the background.html:

    
    chrome.fileBrowserHandler.onExecute.addListener(function(id, details) {
      if (id == 'upload') {
        var fileEntries = details.entries;
        for (var i = 0, entry; entry = fileEntries[i]; ++i) {
          entry.file(function(file) {
            // send file somewhere
          });
        }
      }
    });
    

    Your event handler is passed two arguments:
    id – The “id” value from the manifest file. If your extension implements multiple handlers, you can check the id value to see which handler has been triggered.
    details – An object describing the event. You can get the file or files that the user has selected from the entries field of this object, which is an array of FileSystem Entry objects.

    Is that easy or what? Please let me know if you have any comments/questions.

    Here is another little javascript code that will do the work if you want to let the user to choose a file from your extension popup.html file:

    
    ...
    uploadFile: function(file) {
                var pro1 = document.querySelector('#pro1');
                var progressBar =  pro1.querySelector('progress');
                var formData = new FormData();
                formData.append('file', file);
    
                var xhr = new XMLHttpRequest();
                xhr.open('POST', this.uploadServer, true);
    
                xhr.onload = function(e) {
                    if (this.status == 200) {
                        console.log(this.response);
                        alert("The image is safe in Flickr " + this.response);
                    }
                };
    
                xhr.onerror = function(e) {
                    console.log(this, this.status, this.responseText, 
    			    this.getAllResponseHeaders())
                };
    
                xhr.send(formData);
            }
    ...
    

    Resources

    Want to learn more on Chrome Extensions? Here is a great starting point

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    Chrome, HTML5

    HTML5 – Some Great Presentation To Keep You In The Loop


    HTML5 is a rich development platform that let developers (and companies) target more users on different browsers, devices and tools. Here are few links I’ve collected in the past week. It’s more a short list of great presentations (mostly from Google I/O 2011) and some code sample to give you a hint of the power.

    • HTML5 Intro – learn what is all about. From Geo to Canvans, here are some short examples:
       
      //
      // Get the user location 
      //
      if (navigator.geolocation) {
        navigator.geolocation.watchPosition(function(position) {
          var latLng = new google.maps.LatLng(
              position.coords.latitude, position.coords.longitude);
          var marker = new google.maps.Marker({position: latLng, map: map});
          map.setCenter(latLng);
        }, errorHandler);
      }
      
      //
      // paint some stuff
      //
      var canvasContext = document.getElementById("canvas").getContext("2d");
      canvasContext.fillRect(250, 25, 150, 100);
      canvasContext.beginPath();
      canvasContext.arc(450, 110, 100, Math.PI * 1/2, Math.PI * 3/2);
      canvasContext.lineWidth = 15;
      canvasContext.lineCap = 'round';
      canvasContext.strokeStyle = 'rgba(255, 127, 0, 0.5)';
      canvasContext.stroke
      
      //
      // Use some really nice fonts on your site
      //
      @font-face {
        font-family: 'LeagueGothic';
        src: url(LeagueGothic.otf);
      }
      @font-face {
        font-family: 'Droid Sans';
        src: url(Droid_Sans.ttf);
      
      //
      // Notify your user - just like on other devices
      //
      function showNotification(pic, title, text) {
        if (hasNotificationPermission()) {
          var notificationWindow = window.webkitNotifications
            .createNotification(pic, title, text);
          
          notificationWindow.show();
          
          // close notification automatically after a timeout    
          setTimeout(function(popup) { 
            popup.cancel();
          }, notificationWindowTimeout, notificationWindow);
        }
      }
      
      
      
    • HTML5 Games  and of course the Bad Aliens game that we’ve built during this presentation.
    • HTML5 WOW and How – you got here some very nice code snippiest of Files, Graphics (CSS3, WebGL) and Audio/Video stuff.
    • High level view on the chrome web store, upload process and the new file API.
    Last but not least, if you wish to keep track on all the rapid changes and improvements that is going on in the ‘Chrome arena’ – feel free to use this pipe in your apps/reader
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    Chrome, HTML5, JavaScript, webdev

    Chrome Apps, Web Store and The New ChromeOS File API

    Two days ago, I gave a talk at “Silicon Valley Chrome Meetup”. This cool event was sponsored by box.net and I presented a session on Chrome web store upload process and the new chromeOS File API. The goal of this talk was to highlight some of the new ChromeOS file APIs and to give a high level overview on the Chrome web store and the app upload process. One question I got about the store was ‘WHY?’ and for there are three good answers:

    1. Discovery
    2. Distribution
    3. Revenue (95% goes to the developer)

    On top of that, on the revenue side, you get a peace of mind because Google handle the payments for you. Of course, there is an option to handle the payment on your own – if/when you wish to do it.

    Another subject I’ve tried to clear was around ‘A Web App? what is it?’ It’s not easy definition, and you can see lots of examples out there to good/great/awful web apps. So just to give few directions:

    • Goal-orientated
    • Beautiful
    • Rich Experience
    • FAST

    Last but not least, was the new file browser API that let developers write some nice java script code that will enable ChromeBooks’ users to upload their files to the cloud. In Google I/O Chrome keynote you could have seen a nice demo of it that let users upload photos to Picasa.

    I hope that soon other interesting companies will take advantage of this API and we will see them integrating it with their clouds.

    This little JS code will do the file upload for you:

    uploadFile: function(file) {
    var pro1 = document.querySelector('#pro1');
    var progressBar = pro1.querySelector('progress');
    var formData = new FormData();
    formData.append('file', file);
    var xhr = new XMLHttpRequest();
    xhr.open('POST', this.uploadServer, true);

    xhr.onload = function(e) {
    if (this.status == 200) {
    console.log(this.response);
    alert(“The image is safe in Flickr ” + this.response);
    }
    };

    xhr.onerror = function(e) {
    console.log(this, this.status, this.responseText,
    this.getAllResponseHeaders())
    };

    xhr.send(formData);
    },

    and all you need to declare is few lines of JSON of manifest file.

    File API – Manifest Example

    Declare the “fileBrowserHandler” permission in the extension manifest.

    {
    "name": "Upload to flickr",
    ...
    "file_browser_handlers": [
    {
    "id": "upload",
    "default_title": "Save to flickr", // What the button will display
    "file_filters": [
    "filesystem:*.jpg",
    "filesystem:*.jpeg",
    "filesystem:*.png"
    ]
    }
    ],
    "permissions" : [
    "fileBrowserHandler"
    ],
    "icons": { "16": "icon16.png",
    "48": "icon48.png",
    "128": "icon128.png" }
    }

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    Chrome, HTML5

    101 – Chrome OS, Web App and Chrome Extension

    The power of the web is just starting to pick momentum. There are lots of signs that companies want to leverage HTML5 in order to by more productive and everywhere (desktop, laptop, tablet, mobile etc’). It’s not only Facebook, Netflix and others that got to understand that with HTML5 you can have web apps that will give the user a very close feeling to what they are getting today in native apps. He are three quick videos that explain what is a web app, what is Chrome Extension and why you want to have Chrome book…

    What is Chrome OS? or why you (might) want to have one

    What is a web app? Here is the short answer

    What is a Chrome extension?

    And last but not least, with more then 1.2M views… Chrome and Gaga video

    So unleash your inner…

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